Number of posts : 897 Age : 58 Location : The Netherlands Registration date : 2008-07-17
Subject: The Different Types of Mindforce 2.0 Wed Feb 19, 2020 11:50 am
Quote :
The Professions and Their Powers: Biotropic Health Augmentation Increases max Health of target. Regeneration Restores Health to target. Regeneration Acceleration Increases natural Regeneration of target. Regeneration Field Restores Health to targets (AoE). Regeneration Inhibition Decreases natural Regeneration of target. Revival Resurrects target. Unlocks Etheral Soul Language on first successful use.
Sweat Gatherer Gathering Vibrant Sweat using a VSE Mk 1.
Telepath Synchronization Lowers risk of Mindforce concentration period being disrupted by being hit.
Translocation Teleportation Allows user to Teleport to any spot within range of the chip. Wormhole Allows user to create a Wormhole to anyone in their Friends List, as long as target avatar is on the same planet.
Balance between Damage, Speed and Range:
D = Damage (per hit). S = Speed (uses per minute). R = Range (in meters).
Each gauge goes from 0 to 100. The chips used for this diagram are Nanochip IV (L)s.
Chips vs. Nanochips Attack Chips This is the older type of Mindforce Attack chips. They break easily, but can be used at a slightly lower level.
Attack Nanochips Lasts up to 10x longer than regular Chips, but requires slightly higher levels to max. Also have much better eco than regulars, and markup has a very small effect on the eco.