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 About Health Points

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Droops
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Droops


Male
Number of posts : 897
Age : 58
Location : The Netherlands
Registration date : 2008-07-17

About Health Points Empty
PostSubject: About Health Points   About Health Points EmptySun Dec 14, 2008 2:03 pm

Health is the amount of punishment your Avatar can sustain until he or she dies.

Health is the attribute of being mentally, socially, and physically able to act and react to varying situations. In EU, health is one of the most obvious physical attributes and is very important to one's ability to be effective for two reasons. The first is that higher maximum health allows one to take a bigger hit without dying. The second is that in EU hitpoints are regenerated every 20 seconds, and 1/20th of the maximum health is regenerated each time. That means that for example with 200 health maximum an avatar gets 10 hp back every 20 seconds, while with 100 health it gets just 5.

Hitpoints (health) are not gained in an integral fashion (not by +1 at a time). Each time an avatar gets a skill gain that influences health, a tiny fraction of a hit point is gained, as well. A notice is given when the avatar hit points reach the next integer value. This makes it difficult to know how much any specific skill affects health without chipping that skill in or out, because when an avatar skills multiple skills, many of them may be contributing to the health increase at a time.

Professions: All

This attribute is gained most quickly by the following skills:

General: Athletics
General: Coolness
General: Courage
General: Dexterity
General: Perception
General: Serendipity
Combat: Combat Reflexes
Combat: Combat Sense
Combat: Commando
Combat: Weapons Handling

This list is not complete yet.

Commando gives 8 HP per 1600 Levels or 1 HP per 200 Levels
Courage gives 5 HP per 1600 Levels or 1 HP per 320 Levels
Coolness gives 4 HP per 1600 Levels or 1 HP per 400 Levels
Athletics gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels
Melee Combat gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels
Dexterity gives 2 HP per 1600 Levels or 1 HP per 800 Levels
Combat Sense gives 2 HP per 1600 Levels or 1 HP per 800 Levels

Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels

The following aren't tested yet:

Abilities: (Intelligence, Agility, Psyche, Strength)

My guess would atm be 1 HP per each 40 levels

The starting HP of a newcommer with just 1 in all skills I don't know yet; It's between 88,0 and 88,9.




Last edited by Droops on Sat Jul 28, 2018 3:01 pm; edited 1 time in total
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Rob
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Male
Number of posts : 96
Age : 42
Location : Luzern, Switzerland
Registration date : 2008-07-19

About Health Points Empty
PostSubject: Re: About Health Points   About Health Points EmptyMon Dec 15, 2008 11:42 am

what about the never used oldtime attribute? stamina? no-one knows exactly Very Happy
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Punx
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Punx


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Number of posts : 323
Age : 38
Location : Belgium
Registration date : 2008-07-20

About Health Points Empty
PostSubject: Re: About Health Points   About Health Points EmptyMon Dec 15, 2008 8:06 pm

I've breached the 100 HP barrier since saturday, and I keep working on Very Happy


Punxie
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Droops
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Droops


Male
Number of posts : 897
Age : 58
Location : The Netherlands
Registration date : 2008-07-17

About Health Points Empty
PostSubject: Re: About Health Points   About Health Points EmptyMon Dec 15, 2008 9:04 pm

Punx wrote:
I've breached the 100 HP barrier since saturday, and I keep working on Very Happy


Punxie


Well thats worth a Big gratz cheers
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