Droops General
Number of posts : 897 Age : 58 Location : The Netherlands Registration date : 2008-07-17
| Subject: About Health Points Sun Dec 14, 2008 2:03 pm | |
| Health is the amount of punishment your Avatar can sustain until he or she dies.
Health is the attribute of being mentally, socially, and physically able to act and react to varying situations. In EU, health is one of the most obvious physical attributes and is very important to one's ability to be effective for two reasons. The first is that higher maximum health allows one to take a bigger hit without dying. The second is that in EU hitpoints are regenerated every 20 seconds, and 1/20th of the maximum health is regenerated each time. That means that for example with 200 health maximum an avatar gets 10 hp back every 20 seconds, while with 100 health it gets just 5.
Hitpoints (health) are not gained in an integral fashion (not by +1 at a time). Each time an avatar gets a skill gain that influences health, a tiny fraction of a hit point is gained, as well. A notice is given when the avatar hit points reach the next integer value. This makes it difficult to know how much any specific skill affects health without chipping that skill in or out, because when an avatar skills multiple skills, many of them may be contributing to the health increase at a time.
Professions: All
This attribute is gained most quickly by the following skills:
General: Athletics General: Coolness General: Courage General: Dexterity General: Perception General: Serendipity Combat: Combat Reflexes Combat: Combat Sense Combat: Commando Combat: Weapons Handling
This list is not complete yet.
Commando gives 8 HP per 1600 Levels or 1 HP per 200 Levels Courage gives 5 HP per 1600 Levels or 1 HP per 320 Levels Coolness gives 4 HP per 1600 Levels or 1 HP per 400 Levels Athletics gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels Melee Combat gives 3 HP per 1600 Levels or 1 HP per 533 1/3 Levels Dexterity gives 2 HP per 1600 Levels or 1 HP per 800 Levels Combat Sense gives 2 HP per 1600 Levels or 1 HP per 800 LevelsPerception gives 1 HP per 1600 Levels Serendipity gives 1 HP per 1600 Levels Combat Reflexes gives 1 HP per 1600 Levels Handgun gives 1 HP per 1600 Levels Rifle gives 1 HP per 1600 Levels Weapons Handling gives 1 HP per 1600 Levels Drilling gives 1 HP per 1600 Levels Mining gives 1 HP per 1600 Levels Prospecting gives 1 HP per 1600 Levels Surveying gives 1 HP per 1600 Levels
The following aren't tested yet:
Abilities: (Intelligence, Agility, Psyche, Strength)
My guess would atm be 1 HP per each 40 levels
The starting HP of a newcommer with just 1 in all skills I don't know yet; It's between 88,0 and 88,9.
Last edited by Droops on Sat Jul 28, 2018 3:01 pm; edited 1 time in total | |
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Rob Colonel
Number of posts : 96 Age : 42 Location : Luzern, Switzerland Registration date : 2008-07-19
| Subject: Re: About Health Points Mon Dec 15, 2008 11:42 am | |
| what about the never used oldtime attribute? stamina? no-one knows exactly | |
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Punx General
Number of posts : 323 Age : 38 Location : Belgium Registration date : 2008-07-20
| Subject: Re: About Health Points Mon Dec 15, 2008 8:06 pm | |
| I've breached the 100 HP barrier since saturday, and I keep working on Punxie | |
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Droops General
Number of posts : 897 Age : 58 Location : The Netherlands Registration date : 2008-07-17
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| Subject: Re: About Health Points | |
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